Topic 13.1.1: Smart Symbol

  • Smart Symbols
    • SmartSymbols are Wonderware® InTouch® graphics that are converted into reusable templates. Changes that you make to a SmartSymbol template propagate to all instances of the SmartSymbol throughout the application. This relieves you of the duplicate effort for creating, modifying, validating, and re-validating graphics used repetitively throughout an application.
    • SmartSymbols can reference InTouch tags and ArchestrA® attributes. A SmartSymbol that references no tags or only InTouch tags is called an InTouch SmartSymbol.
    • A SmartSymbol that references an attribute of one or more ArchestrA Automation Objects or ArchestrA Automation Object instances is called an ArchestrA SmartSymbol. ArchestrA SmartSymbols may also reference InTouch tags.
    • You create SmartSymbol templates by drawing one or more graphics in WindowMaker, combining them into a cell, and then converting the cell into a SmartSymbol. You do not have to connect or link templates to InTouch tags or ArchestrA objects.
    • After you create a SmartSymbol template, you can create an instance of the SmartSymbol in an application window.
    • You can also create ArchestrA object instances from an existing ArchestrA SmartSymbol instance to avoid switching between InTouch WindowMaker and the ArchestrA Integrated Development Environment (IDE).
Last modified: Tuesday, 31 March 2020, 4:31 PM