Topic 1.4.1: Animation
- You can use animations to specify how the element appears at run time. Animations are driven by data that comes from an ArchestrA object’s attribute values and expressions as well as element properties.
- Several different categories of animations are available:
- Visualization animations
- Visibility
- Fill, line and text styles
- Blinking
- Horizontal and vertical percent fill
- Horizontal and vertical location
- Width and height
- Orientation
- Value display
- Tooltip
- Interaction animations
- Disablement
- User input
- Horizontal and vertical sliders
- Pushbutton
- Action script
- Show and hide symbols
- Element-specific animations
- Status
- Windows Common Controls
- Client Controls
- Each element in your ArchestrA Symbol can have one or more animations.
- You can disable and enable individual animations for troubleshooting and debugging purposes.
- You can also cut, copy and paste animations between elements, regardless of their type. Only animations that are supported by the target element are pasted.
- You can also substitute references and strings in animations.
Note: Not all animations are available for all element types, as some do not make logical sense, such as line style with a text element. You are not able to select or copy these invalid combinations.
Last modified: Thursday, 4 June 2020, 12:57 PM